Sam Deslandes is a freelance designer and a long time Azoft partner for mobile development.
"I'd like to thank Azoft team for their high-quality work and help with my mobile development project. The results fully met my expectations and all work was completed on time. Azoft's level of expertise and professionalism has been exceptional and it's been a pleasure working with them."
The simulator is not a game, but it allows punters to recreate the highlights of their parties, take screenshots and share them with friends and colleagues.
In iOS and Android applications, we use a powerful 3D-engine to simulate the movement and rotation of the billiard balls. One of our primary goals was realistic physics recreation.
In addition, the application is able to count the balls trapped in a pocket, and allows to move them around the screen using gestures.
The app is available in AppStore
and Google Play
iPhone, iOS 6/7/8, Android OS 3/4, Bullet engine (3D)
The most ambitious goal of the project was to create a realistic physics simulation of billiard balls. During the first stage, our developers conducted thorough research and carefully studied OpenGL principles and the possibilities of different physics engines. As a result, having considered various options, the team chose Libgdx and Bullet for implementation.
The adopted 3D technology will allow us to develop complex and interesting projects for the gaming and entertainment industries in future.
The customer was satisfied with the work done. Sam has noted the professional and result-oriented teamwork on the project. Thanks to our highly qualified developers, the work was completed ahead of schedule and did not exceed the budget.